3/7/2023 0 Comments Top morphing software for mac![]() ![]() The next thing it added was the ability to draw vectors between pairs of control points for added smoothing. Obviously, the more control points, the better looking the morph. With control points in place, the pixels generated for the interim states would be calculated both by what frame in the sequece they were for, and where the pixel was, radially, from the nearest control point. ![]() Individual control points had a correlation on both the first and last image, so you could map important things like the point of a nose, corners of a smile, etc. Without any additional control points, this was nothing more than a crossfade between the two sources. Given a first and last frame of identical dimensions, the number of seconds of animation you wanted, and how many frames per second, and it would generate all the in-between states. It seems to me that the algorithm used by Gryphon's Morph was pretty straightforward.
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